Does height / width = 1.333? If it does, then that's right. To verify what you are getting is correct, measure the gamefield you are seeing on your screen in inches. So, if your pixels turn out to be square, and you know the CRTs of the original games were 4:3 (1.333) then as long as your layout file for MAME sets the screen to be height = width * 1.333, your result should be correct. If they don't, you can figure out a corrective factor based on the difference between those numbers, but most everything is square now. If the resolution and the physical size match up, the pixels are square. If the native resolution of your panel is, say, 1920x1080, 1920/1080 = 1.777 - that's the aspect ratio of your screen resolution. Divide it like so 35.5/20=1.775 - that's the physical aspect ratio of your screen. Measure the width and the height of the viewable area of your screen, in inches. Most LCD displays these days have square pixels. So how do you get vertically game to display correctly so there not super narrow? If i rotate the 'keepaspect' image so its a horizontal orientation you can see it isnt quiet 4:3 aspect.Īnd when you compare it to a 4:3 horizontal game like Final Fight you can still see its slight narrower. I would have thought disabling unevenstretch would fix the issue but all this seems to do is reduce the actual vertical height of the image but even this still seem too narrow a display. Im guessing it might be to do with the default Core Render Options in MAME.ini. I have noticed that when playing vertical games on a 16:9 display when its horizontally orientated (not vertically) that the game are display too narrow, on actual 4:3 screen the screen is only a little bit wider than it is tall so when you rotate it for a vertical game the screen is still almost as wide as it was before (maybe just 20% narrower) but mame with default settings seem to make the game super narrow.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |